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So now you have your backstory and a horse. The rest (a point or two) maybe athletics so you can run backwards without falling over as often. When investing starting stats, max out strength. Your starting strength should be ~11, riding should be 5, and you get a horse. That means you were the son of a noble, a noble in training, a squire, and you're setting out for personal revenge (I think). The most important stat to me is STRENGTH. Once you create your bearded, scarred, big-nosed lump of brawn (or Bronn ), you need to create a backstory and stats. If you're new to the game, then I will do my best to advise character creation to make the game (slightly) easier. If you have a character you like from a previous build of ACOK, go ahead and import. In this guide, I will teach you about many of the ways to make money in ACOK in order to be successful and dominate Westeros and Essos. I personally found ACOK to be EXTREMELY difficult in the early game, and that's one every easy mode (1/4 damage, 1/2 damage to allies, poor AI combat, etc.). For me, going bankrupt ends in me reverting to a previous save. You need money to pay your troops, buy new ones, buy food, buy armor for your poor pathetic companions, and ultimately to buy Champion Plated Warhorses for your elite lvl 50 companions. In ACOK, I find the limiting factor in success is primarily income. The Wildfire acts like the grenades in Fire and Sword - once you use them once, you can't use them again, they're gone.This guide will teach you many of the ways of making enough money to start your own kingdom in A Clash of Kings 7.1 for Mount and Blade: Warband. The Wights encountered after leaving the holdfast are particularly quick, and if for what ever reason you happen to lose the wights, they may once again be found wandering the region. Rejecting any of the quest givers dialog will in most cases leave the NPC inoperable and make the quest impossible to finish without the use of console commands.